06
Chapter six

Find out what people actually want.

Clients rarely know what they want, and users rarely say what they need. Research is how designers stop guessing. Here's how professionals uncover the colours, styles and feelings a project needs before drawing anything.

Watch first · research in 30 seconds

From what people say to what you design

Explainer 06 · interviews → insight → direction
I order late, after work
Cheap-looking apps feel risky
Just let me do it fast
late nights
after work
“cheap = unsafe”
needs to be quick
trust matters
no extra steps
Theme A · Time
Theme B · Trust
Insight: busy people want it fast, but not cheap-looking.
Aa
One big button →
Direction: warm · calm · quick
  1. ListenTalk to 5 real customers. Write down their exact words, not what you hoped they'd say.
  2. Dump it allEvery quote becomes a sticky note. No judging yet.
  3. Find patternsCluster similar notes. Two themes appear: time and trust. Designers call this affinity mapping.
  4. Write the insightOne sentence that explains the behaviour. This is what the design must solve.
  5. Turn it into designFast → one big button. Not cheap → calm colours and quality type. Research just chose your palette.
6.1 · The big picture

Design research has three targets

The business

What does the client need to achieve? More sales, a new audience, looking more premium?

The people

Who is it for? What do they care about, fear and already love? Where will they see it?

The market

What are competitors doing? What's overused? Where's the empty space to stand in?

Good design sits where all three overlap. A gorgeous logo that ignores the audience fails. A safe logo that looks like every competitor fails too.

Explain like I'm 10

Before you buy a birthday present, you find out what your friend likes, what you can afford, and what everyone else is already giving them. That's market research!

6.2 · How people decide

People are bad at telling you what they want. Watch instead.

Say ≠ do

Economists call it stated vs revealed preference. People say they want "clean and minimal" and then click the loud, colourful one. Trust behaviour over opinions.

Jobs to be done

Clayton Christensen's idea: people "hire" products to do a job. His team found many morning milkshakes were bought to make a boring commute bearable. Ask what job your design is hired for.

Faster horses

"If I'd asked people what they wanted, they'd have said faster horses." It's usually credited to Henry Ford, though there's no proof he said it. The point stands: ask about problems, not solutions.

The Kano model: three kinds of wants

Professor Noriaki Kano (1984) showed that features affect happiness in different ways:

Must-have

Basic needs

Nobody thanks you for them, but everyone's angry if they're missing. Readable text, working buttons, correct logo.

More = better

Performance

The better you do, the happier people get. Faster, clearer, easier to find.

Wow

Delighters

Unexpected extras: a lovely animation, a witty line, a hidden detail. These make people talk about you. Today's delighter is tomorrow's basic.

6.3 · The toolbox

Research methods you can do this week

MethodWhat you doWhat you learnEffort
Stakeholder interviewA 45-minute chat with the client: goals, audience, competitors, what they hate.The real problem behind "make a logo".Low
User interviewsTalk to 5–8 real customers about their lives and habits, not your design.Motivations, language, pain points.Medium
Competitive auditCollect 10–20 competitor logos, sites and packs on one board. Note colours, fonts and tone.Clichés to avoid and gaps to own.Low
MoodboardCollect images, colours and type that capture the feeling. Make 2–3 different directions.Visual agreement before you design.Low
Five-second testShow a design for 5 seconds, hide it, ask what they remember.Whether your hierarchy works.Low
Preference testShow 2–3 options and ask which fits "trustworthy" (or another word), and why.Which direction matches the brand words.Low
Usability testWatch people try to complete a task with your design. Don't help!Where they get confused.Medium
A/B testShow two live versions to real traffic and measure clicks or sales.Hard numbers on what performs.High
SurveysShort questionnaires to many people.The "what" and "how many", rarely the "why".Medium
Research · You only need ~5 users

Nielsen & Landauer's model suggests testing with about 5 users uncovers most usability problems (roughly 85% in their model). Several small rounds beat one big test.

Nielsen, J. & Landauer, T. K. (1993). A mathematical model of the finding of usability problems. Proceedings of ACM INTERCHI'93.
6.4 · Brand discovery

"This, not that": turn feelings into decisions

Branding agencies run workshops with sliders like these. The client places each one, and the answers become colour and type decisions. Try it: move the sliders and watch the direction change.

Brand personality sliders
PlayfulSerious
ClassicModern
QuietLoud
AffordablePremium
WarmCool
DIRECTION
Your brand
6.5 · The brief

Every project starts with a brief

A brief is a one-page agreement on what you're making and why. No brief means endless revisions. Copy this template and use it for every project, including personal ones.

PROJECT BRIEF ————————————————————— 1. The client / brand Who are they? One sentence. 2. The problem What isn't working right now? Why now? 3. The goal What does success look like? (more sign-ups, look premium, reach Gen Z...) 4. The audience Who exactly? Age, place, habits, what they already love. 5. Personality — 3 to 5 words e.g. warm · honest · quick-witted NOT: corporate · cold · cheap 6. Competitors & references 3 competitors + 3 brands (any industry) they admire. 7. Deliverables Logo, colour palette, type, social templates, packaging... 8. Must-haves / must-avoids Mandatory elements, colours to avoid, cultural notes. 9. Timeline & budget Key dates, number of revision rounds. 10. How we'll decide Who approves? What are we measuring against? (→ the goal + the personality words, not "I like it")
6.6 · The design job market

Where the work is heading

$61.3kUS median pay, graphic designers (May 2024, BLS)
$98.1kUS median pay, web & digital interface designers (May 2024, BLS)
+2%Projected growth for graphic design jobs, 2024–34. Slower than average.
+7%Projected growth for web & digital interface design, 2024–34. Faster than average.

What this means for you: pure print-only graphic design is shrinking. Design that lives on screens, in systems and in motion is growing. Learn the fundamentals in this guide (they never expire), then aim them at digital work.

Brand identity

Logos, colour and type systems, guidelines. Highest creative status, very competitive.

UI / product design

Apps and websites. Best pay and growth. Needs graphic skills plus UX thinking.

Marketing & social

Ads, social posts, campaigns. Lots of jobs and fast-paced. A great first job.

Motion design

Animated logos, explainer videos, UI animation. Rising demand, fewer people do it well.

Packaging

Physical products on shelves. Combines branding, print and 3D thinking.

Illustration

Custom drawings for brands, editorial and products. The antidote to stock-photo sameness.

Reality check · AI and design jobs

Adobe's analysis of BLS wage-survey data shows counted graphic-design employment fell from about 214k (May 2024) to about 198k (May 2025), while the median wage rose. Routine production work (resizing, simple social posts) is being automated. Taste, strategy, research and systems thinking are what clients still pay humans for. That is exactly what this guide trains.

Sources: U.S. Bureau of Labor Statistics, Occupational Outlook Handbook & OEWS (May 2024); Adobe, "The Economic State of Creative Professions" (2026).
Your missions

Homework

  1. Pick a real local business

    A chai stall, gym, bakery or tutor. Fill in the brief template as if they hired you.

  2. Competitive audit

    Collect 10 competitors on one Figma board. Write 5 observations about colour, type and tone.

  3. Interview 3 customers

    Ask why they go there, what they'd change and which other brands they love. Write down their exact words.

  4. Two moodboards

    Make two opposite directions. Run a preference test with 5 people using the personality words.