01
Chapter one

Taste is a muscle, not a gift.

Before you touch Figma, learn to see. This chapter covers what taste actually is, why everybody's starts out bad, and the exact routine designers use to sharpen it.

Watch first · the taste loop

How taste is built, step by step

Explainer 01 · collect → dissect → copy → remix → critique
Swipe file
Aa
one loud colour
a hard edge
tiny text, big space
Your copy
What did you see first?
The red block. Then the title.
Taste
  1. Taste starts lowEveryone's does. Your eye just hasn't seen enough good work yet. That's fixable, and the green bar is your taste.
  2. CollectSave anything that stops your scroll. Ten a day, all into one swipe file.
  3. DissectZoom in and name exactly why it works: one loud colour, a hard edge, lots of space.
  4. CopyRebuild it yourself. Your hands learn what your eyes already know. (Practice only, never publish copies.)
  5. RemixChange one thing. Better or worse? Why? That question is where judgement grows.
  6. CritiqueAsk people what they saw first. Then go round the loop again, forever.
1.1 · Definition

What even is taste?

Taste is two abilities working together: noticing differences other people miss, and judging which version is better for a purpose, then being able to say why.

A person with taste looks at two posters and doesn't just say "I like the left one". They say the left one has one clear focal point, the headline is big enough to read from across the street, and the colour echoes the product. Taste isn't magic. It's pattern recognition plus vocabulary, built from looking at thousands of examples.

Explain like I'm 10

Your tongue can tell Coke from Pepsi because you've had both loads of times. Design taste is the same: look at enough good stuff and your eyes learn to "taste" the difference.

Research · Mere-exposure effect

Psychologist Robert Zajonc showed in 1968 that we like things more the more we are exposed to them. Your eyes literally learn to prefer what they see often. So if you look at cheap, cluttered design all day, that is what will feel "normal" to you.

Zajonc, R. B. (1968). Attitudinal effects of mere exposure. Journal of Personality and Social Psychology, 9(2).

That's the whole trick: change what you look at and your taste changes.

1.2 · The gap

Your taste will be ahead of your hands. That's good.

Radio host Ira Glass made a famous point about beginners in any creative field: you start out because you have good taste, but for a while your work won't live up to it. That gap hurts, and it's where most people quit.

The only way through is volume. Make lots of small things, finish them, and your skill slowly catches up to your eye.

1.3 · The routine

The five-step taste workout

This loop is what every good designer does, whether they know it or not. Do it daily for 20 minutes.

Step 1

Collect

Save every design that makes you stop scrolling into one place (Are.na, Pinterest, a folder). This is your swipe file. Aim for 10 a day.

Step 2

Dissect

Pick one and write three sentences: what grabbed you, how it's built (colours, fonts, grid) and why it suits its audience.

Step 3

Copy

Rebuild it pixel by pixel in Figma. Painters have copied masters for 500 years. It's how your hands learn what your eyes know. Never publish copies as your own.

Step 4

Remix

Now change one thing: the colour, the font, the layout. Did it get better or worse? Why? This is where judgement forms.

Step 5

Critique

Show it to someone (a Discord, a friend, r/design_critiques). Ask "what's the first thing you look at?", not "do you like it?"

Repeat

Forever

Senior designers with 20 years in still keep swipe files. The loop never ends; it just gets faster.

1.4 · Where to look

Feed your eyes the good stuff

SourceWhat it's good forWatch out
Are.naCalm, ad-free moodboards. Lots of designers and artists, very little trend-chasing.Slow to search. That's a feature.
Savee / CosmosCurated visual inspiration: posters, branding, type.Everything looks great as a thumbnail. Ask whether it would work in real life.
Fonts In UseReal-world typography, searchable by typeface. Brilliant for learning pairing.None, it's a gem.
Brand New (UnderConsideration)Reviews of real logo and identity redesigns, with expert reasoning.Read the comments for the arguments, not the insults.
BehanceFull case studies: brief, process, final.Many projects are concepts that never shipped.
DribbblePolished UI shots, icons, illustration.Optimised for "pretty" over "useful". Don't let it become your only diet.
Mobbin / Godly / SiteinspireReal app screens and well-made websites.Copy patterns, not identities.
The physical worldBook covers, supermarket packaging, metro signs, museum posters, menus.Nothing. This is the best school there is.
1.5 · A tiny history

Styles you'll keep bumping into

Knowing the movements gives you names for what you see. Learn to say "that's very Swiss" and you've levelled up.

1919–1933 · Germany

Bauhaus

Primary colours and pure geometry: circle, square, triangle. "Form follows function." The ancestor of modern design.

Swiss 1950s · Switzerland

International / Swiss Style

Strict grids, sans-serif type (Helvetica, Akzidenz), asymmetry, objective photos. Most corporate and UI design descends from it.

1981–1988 · Italy

Memphis

Loud, clashing colours, squiggles, confetti patterns. A rebellion against "good taste". It comes back every decade.

RAW_<button>CLICK</button> 2010s → now · Web

Brutalism

Exposed structure, default fonts, hard borders, intentional "ugliness". Honest and bold, but easy to do badly.

Ongoing · Japan & Scandinavia

Minimalism

Remove until it breaks, then add one thing back. Lots of whitespace and few elements. Looks easy, but it's actually the hardest style.

Y2K 1997–2004 → revival

Y2K / Chrome

Glossy chrome, bubbly type, sparkles, futuristic optimism. Huge with Gen Z right now.

1.6 · Taste in 2026

How to spot generic design

Templates and AI tools have made the "default look" everywhere. Learning to recognise it is the fastest way to stand out.

Generic tells
  • Purple-to-blue gradients on everything
  • Glassy cards floating on a blurry blob
  • Every section centred, same size and same spacing
  • Emoji used as icons
  • One "safe" font in one weight
  • Stock 3D characters with no link to the brand
Things with a point of view
  • A palette pulled from something real: a place, a product, an era
  • Clear contrast in scale: one huge thing, many small things
  • Type with personality, used with discipline
  • Custom illustration or photography
  • Constraints: "only two colours", "only one font"
  • Details that reward a second look
Explain like I'm 10

Generic design is like a school uniform: neat, but nobody remembers who wore it. Good design is the same uniform with your own badge, your own shoes and a reason for both.

Your missions this week

Homework (the fun kind)

  1. Make your swipe file

    Create an Are.na or Pinterest board called "Taste". Add 10 things today: posters, apps, packaging, anything.

  2. Supermarket safari

    Walk down one aisle (cereal, shampoo, chips). Photograph the 3 packs that grab you first. Why those?

  3. Name the style

    Find one example each of Bauhaus, Swiss, Memphis and Minimalism in the wild or online.

  4. One dissection

    Pick your favourite saved item and write the three sentences: what, how, why.